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#MARIO KART FOR WII FULL#
The game comes packaged with a steering wheel controller shell that allows you to take full advantage of the Wii's motion-sensing abilities for what is perhaps the best purely tilt-driven control scheme available on the market. Brawl before it, Mario Kart Wii includes support for every possible controller configuration under the sun.
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It's not uncommon to be hit by several of them in a row or even simultaneously if you're in first place. While it's pretty much a guarantee of the Mario Kart experience that no one can stay in first forever, some of the more powerful items such as the blue shell, lightning bolt, and POW block appear absurdly often. New items include the thunder cloud, which will automatically shrink you after several seconds unless you ram someone to pass it off onto them the POW block, which temporarily stuns everyone ahead of you and makes them drop their items and the mega mushroom, which makes you grow super large for a time to flatten other racers beneath your tyres. Mario Kart Wii includes the standard batch of items that players have come to expect, including mushrooms, starmen, fake item boxes, shells, and more. This dichotomy of level design creates a tenuous balance of play styles and is inelegant at best. Though you may find the occasional ramp or half-pipe haphazardly bolted on to make it play a teeny bit better with the stunt system, it generally seems like Nintendo deliberately decided to make you choose which was more important: stunts or a slightly better item balance. While the newer tracks are wild, crazy, and may even change dynamically as Grumble Volcano or Dry Dry Ruins do, the older courses are their polar opposite and are with few exceptions flat, empty, wide-open, and pit-free. The second major track-related issue is that the classic courses, while they've never looked better, are much less engaging than their counterparts.